Gameplay
The game is a survival horror game
played from a first-person perspective.[4] Players
explore the environments using a lantern, with diary entries and notes
providing information on the lost memory of the title character. Some elements
of The Dark Descent have been removed, while new elements have
been added.[4] One
of the reasons for this is to provide a fresh gameplay experience to veteran
players of The Dark Descent.[4] The
inventory has been removed,[7][8] along
with the oil and tinderboxes.[9] Most
of the puzzles that occur in the game are based on physically interacting with
the environment because of this change. The sanity mechanic of the first game
has been removed as well, meaning that the darkness and looking at the
creatures no longer causes any drawbacks. Health lost when Mandus is injured,
will regenerate after a certain period of time; thereby eliminating the need to
find vials of laudanum to restore health as in The Dark Descent.
The game's level design has been
touted as "significantly different" from that of The Dark
Descent, with larger areas and outdoor environments included.
AI was also adjusted to ensure players are unable to predict enemy behavior based on their experiences with the original game. However, the core of the game remains the same as in The Dark Descent, so as not to disappoint fans who want more of what they loved in the original.[5]
AI was also adjusted to ensure players are unable to predict enemy behavior based on their experiences with the original game. However, the core of the game remains the same as in The Dark Descent, so as not to disappoint fans who want more of what they loved in the original.[5]
