Lost Souls is a first-person psychological horror/adventure game, which employs a simple HUD. A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. The bar also allows access to The Inspector's mobile phone, from which the player can save their game, quit their game, or load a previously saved game. The mobile phone also allows the player to illuminate dark areas using the phone's flashlight, read any text messages received by The Inspector during the game, change the difficulty level, and turn on and off subtitles.[5][6]


The game uses a basic point-and-click interface to move the player around and manipulate the game world. As the player moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), a hand (an item with which the player can interact), a finger (the player can move, turn or look in the direction indicated), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail).[7]
Much of the gameplay is based around solving puzzles. However, unlike most modern adventure games, Lost Souls does not keep note of any information or clues acquired by the player (for example, notes found by the player are not entered into the inventory, and documents read by the player are not recorded in any way). This forces the player to keep track of every clue and detail themselves. If the player wishes to recheck a document, they must find it and re-read it.[8]