Darkness.Within.2.The.Dark.Lineage

Nothing pleases me more as a gamer than when a developer truly listens to the feedback of its player base. This is certainly the case with Turkish developers Zoetrope Interactive and their Darkness Within game series.

In 2007’s In Pursuit of Loath Nolder, the world was navigated by clicking to jump to a new scene, like so many other first-person titles over the years. Instead of sticking with this formula, however, Darkness Within 2: The Dark Lineage allows you to freely move through its 3D environments, even impacting your surroundings in physical ways. This change is certainly welcome, as it lets you become more fully immersed in this eerie atmospheric adventure. Unfortunately, an overly vague storyline combined with some questionable design decisions prevent the game from realising the full promise of its technical improvements.